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Alex meets the wise fairy who tells him he must solve a Math problem. All he has to do is to follow her instructions. Using the figurative method, the user makes a graphical representation of the problem. |
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The user guides the character named Alex by point and click to one of the four locations, but in order to enter there, he must play a game of perspicacity. In this case, the user has to move away all the obstacles and drag the bolt in its place. |
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The user puts together all the pieces of the puzzle in order to find the place where the treasure is hidden. |
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The user must recompose a pipe by moving the pieces using the arrow keys from the keyboard and has to select and rotate the 3 groups of numbers in order to arrange them correctly, using the arrow keys from the keyboard. |
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The user drags the words from the soap balloons and drops them in the correspondent places. In the end, the result of the interactivity is a list containing seven pairs of antonyms. |
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The user drags each noun and drops it in the category it belongs to. At the end of the task, the result is a classification of nouns according to what they make reference to: natural phenomena, beings or things. |
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After assimilating the theoretical part, the user must identify and select all the nouns situated in the crown of the talking tree in order to complete the story written on the chart. |
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At the end of the CD, the user browses through a comic. The strips tell the same story the CD is based on, but rendered from a humorous perspective. |
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Roby-One’s ship is broken and the robot asks Alex to help him fix it. First of all, they need seven nails from the garage. |
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Alex and his friend, the robot Roby-One, meet master Zu who explains to them the concept of place value of numbers in Mathematics. |
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Throughout their journey, the two main characters meet strange but friendly creatures who help them better understand different concepts in Mathematics. |
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The task of the user is to add the blue ships to the red ones and type the correct result of the arithmetical operation. |
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Plus has forgotten the password to his computer and asks Alex to help him recover it. The user must match each arithmetic operation with the correct result. |
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This is another character willing to help the two apprentices. His name is Minus and he knows all about subtraction. |
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Alex and Roby-One face another challenge: the guardian of Mathematics who puts them to the test. |
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The user guides the character by point and click to the pond. Then, using the camera, he must take pictures to the following plants: willow tree, duckweed, cane, bulrush and water lily. |
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The user must associate each animal with its food by clicking first on the image with the animal and then on the image representing its food. |
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The user guides the character by point and click to the woodman’s house. The user must listen carefully to the plant description or the clue given by the woodman; then, identify the plant that matches that description. |
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The user identifies the products obtained from the cereal presented in the centre of the page. Then, drags the correspondent icons and drops them on the image with the plant. |
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